Glim Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise brown.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. After a long history of fighting, Glim and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
Akmen Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is cut close to his head. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.
History: He got into the Barrister business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and expand his business
Ideals: Athletic, Impeccable, Gifted. Flaws: Addict. Bonds: Job. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 56 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 4000 gp. Obsidian (16 gp). Black pearl (1200 gp). Freshwater pearl (16 gp). Iolite (20 gp). Chrysoprase (20 gp). Chalcedony (20 gp). Banded agate (16 gp). Rose (20 gp). Red spinel (90 gp). Smoky quartz (20 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Sard (20 gp). Silver pearl (90 gp). Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
Flame Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His gray fur is matted, messy, and big. This hazel eyed northerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Flame was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Infernal, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: Solid gold idol (800 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pushkrimp Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears just a white suit. He sports a flattop hair cut. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Cook profession.
History: Born to a pair of adventurers, Pushkrimp grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Bonds: Attractive, Job, Adventurer, Family, Has a crush. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp. 1 Bullseye lantern.
Heskan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His rusty crest is singed and shortened. His eyes are gold.
Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Justice, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. 1 Banded mail.
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