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Advanced [show]


Warryn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Warryn was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Persistence. Flaws: Sensitive. Bonds: Attractive, Has a crush. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Warryn Oomtrowl, Male Gnome Fighter 11
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 65 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 290 pp.


Social Check DCs


Delg Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His long chestnut hair is drawn into a two foot long braid. His blue eyes peer out from beneath his small brown hat.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: He was born in a small forest village. While studying, he fell in love. They married and had a daughter. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Shy. Bonds: Nature, In love, Debt. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Delg Ungart, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)17 (+3) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Aquan, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Beloril Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He has wavy white hair. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Beloril enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Hedonist. Bonds: Immigrant, Nature, Military, Adventurer. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Beloril Fireforge, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Elaim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear pastel pants and tee shirts, marred by beers. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Elaim was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Religious, Job. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Elaim Loderr, Male Dwarf Expert 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 91 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6

Possessions: 4000 gp. Alexandrite (1400 gp). Chrysoprase (70 gp). Sard (70 gp). Eye agate (13 gp). Violet garnet (1400 gp). Banded agate (13 gp). Chalcedony (70 gp). Blue diamond (2000 gp). Sard (70 gp). Amber (90 gp).


Social Check DCs


Anverth Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered scimitar and tarnished hand crossbow as well. With a patchy red beard and wild red hair. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 4 years old his parents immigrated from the north. Anverth was born on a far northern island where he grew up under the tutelage of his mother, an expert Stableman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Anverth Wildwander, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs

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