Cask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length orange fur. He has gleaming, smiling amber eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. When Cask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Rich, Enemies, Military. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp.
Odorr Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is dressed in a clean tan cloak covering his clean studded leather. With a patchy golden beard and wild golden hair. His blue eyes are passionate and lively.
Personality: Odorr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Odorr was born with his father's beautiful face. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Bonds: Poor, Family, Attractive. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Deep blue spinel (600 gp). Hematite (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
Olgoth Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white cloak and cross-gartered grey stockings. His moppish golden hair is in a traditional bowl cut. His hazel eyes peer out from beneath his small white hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is harsh and unforgiving.
History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Meet up once more with his childhood friend.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 13)
Armor Class 13
Hit Points 76 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Infernal
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
Possessions: Solid gold idol (700 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Silver comb with moonstones (500 gp). A roughly beaten golden orb (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Charles Norton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long white beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Servant mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He's looking for his big break; and he's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Solid gold idol (400 gp).
Pikar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His hair is brown and curly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He has achieved small success as a Tanner.
Motivation: Wants to raise his children well.
Ideals: Optimist. Bonds: Attractive, Job, Religious, Family. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 57 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Auran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
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