Aramil Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He is muscular with a powerful set of arms. His chestnut hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and half-elven compassion
Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Mentor. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp. Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his auburn hair to look like a famous performer. This hazel eyed northerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to open a new tavern
Ideals: Optimist. Flaws: Addict. Bonds: Job, Military, Adventurer. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 70 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 21 (+5) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Red garnet (110 gp). Pink pearl (110 gp). Golden pearl (110 gp).
Sammal Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: 6'10" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blue hair is slicked back into a classic pompadour. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west his family was never financially stable. Through the years after Sammal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sammal's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Flaws: Addict, Antagonistic, Hedonist. Bonds: Poor, Attractive. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 194 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 9 (-1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4
Possessions: 1400 pp. Rock crystal (50 gp). Aquamarine (300 gp). Deep green spinel (110 gp). Moss agate (4 gp). Chalcedony (50 gp). Coral (110 gp). Smoky quartz (50 gp). Star ruby (1500 gp). Deep blue spinel (300 gp). Golden pearl (110 gp). Aquamarine (300 gp). Violet garnet (300 gp). Rock crystal (50 gp). Banded agate (4 gp). Aquamarine (300 gp). Freshwater pearl (4 gp). Jade (110 gp). Freshwater pearl (4 gp). Jade (110 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (4 gp).
Gerbo Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his rapier. His black hair is long and unkept. His hazel eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: He was born several months after his father was called into army service. When Gerbo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 19 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 800 gp. 1 Minor magic item.
Drifting In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears skinny pants and wears a green and grey robe with the hood down. His fur is brown and curly. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Tabaxi culture. Further he is a bit of a stoner and is frequently out of it.
History: The child of western immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Racist, Addict. Bonds: Immigrant, Rich. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 83 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Draconic, Giant
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
Possessions: 800 pp. Zircon (40 gp). Blue quartz (4 gp). Sard (40 gp). Golden yellow topaz (1400 gp). Jet (130 gp). Obsidian (4 gp). Iolite (40 gp). Blue star sapphire (1400 gp). Peridot (40 gp). Hematite (4 gp). Blue quartz (4 gp).
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