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Advanced [show]


Ozyman Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears bulky pastel painted plate armor, marred by chocolates. His moppish golden hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Ozyman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Ozyman Fastfoot, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He has always had a great fascination with Gnomish culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 8 years old his parents immigrated from the west. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and doesn't want to be a gardener and was forced into it by his family

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Senteq Folkor, Male Gnome Adept 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Minor magic item.


Social Check DCs


Senteq Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His brown hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 7 years old his parents immigrated from the west. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 5 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Enemies. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Senteq Sympony, Male Gnome Monk 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp.


Social Check DCs


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a black handlebar mustache and slicked back black hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Fighter 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 94 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 400 pp. Silver comb with moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hûra Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His golden hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Carter, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Bonds: Attractive, Guardian, Criminal record, Poor. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Hûra Nash, Male Half-Orc Paladin 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 18 (+4)12 (+1)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Auran, Druidic, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 20000 cp. Black pearl (1000 gp).


Social Check DCs

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