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NPC Generator

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Advanced [show]


Folgûm Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is renowned for his bright tan suits and hats. His clothes are grease stained in places. He has no hair. He has a tattooed face.

Personality: A skeptical and narcissistic man, Folgûm's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Laborer, who enjoyed hunting, Folgûm was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Folgûm Marleigh, Male Half-Orc Bard 3
Medium (5'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp.


Social Check DCs


Alvyn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with grey colored cloaks and clothing. His black hair is thinning but still full. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Scribe. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Alvyn studied abroad. A gifted student he started as a Adventurer, but he got bored and became a Scribe. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Gifted, Entrepeneur. Bonds: Job, Adventurer. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Alvyn Rofferton, Male Gnome Monk 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Thoradin Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his axe ready. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This amber eyed northerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Justice. Bonds: Criminal record, Mentor, Attractive. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Thoradin Broodfist, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 18 (+4)15 (+2)
Skills Arcana +3, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1700 sp. 1 Simple lock.


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his white hair in a pixie cut. His black eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Fortune-teller soon after.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Job, Poor, Religious, Adventurer. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Merihim Art, Male Tiefling Commoner 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: Red spinel (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Serpent Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a brown tunic with yellow highlights, and long brown pants that bunch up around his shoes. His clothes are grease stained in places. His orange fur is knotted and matted. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Professionalism, Justice. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Serpent Of Spirit, Male Tabaxi Expert 6
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4

Possessions: 40000 cp. Carved bone or ivory statuette (80 gp).


Social Check DCs

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