Shifting Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His fur is white, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Shifting isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Shifting grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 5000 sp. Golden yellow topaz (1500 gp). Star rose quartz (60 gp). Amethyst (90 gp). Coral (90 gp). Malachite (15 gp). Deep blue spinel (1500 gp).
Ugarth Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely tan suit with pastel socks and a vest with buckled shoes. He is an epitome of beauty. His auburn hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hamil Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears tattered old clothes. His moppish chestnut hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 48 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1600 gp. Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). Brown diamond (4000 gp). Eye agate (7 gp). Eye agate (7 gp). Obsidian (7 gp). Moonstone (50 gp). 1 Minor magic item.
Ribbles Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this southern man wears a yellow tunic with tan highlights, and long red pants that bunch up around his shoes. He has a very tight haircut. His blue eyes peer out from beneath his wide-brimmed yellow hat.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his writing dream.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister
Ideals: Athletic, Artistic, Logical. Bonds: Enemies, Family, Religious. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 6000 sp. Sard (80 gp).
Modean Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Mortician uniform. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Tiefling culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Slave Trader, but he got bored and became a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: To be a Slave Trader again.
Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Attractive, Mentor. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 19 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Dwarven, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 600 gp. A roughly beaten golden orb (130 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!