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Mogg England, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a violet suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the south. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Mogg was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Pacifist, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Mogg England, Male Half-Orc Sorcerer 14
Medium (5'9") Half-Orc, Neutral Good (CR 14)
Armor Class 10
Hit Points 63 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)7 (-2)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Ignan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 100 pp. Rock crystal (40 gp). Black pearl (1000 gp). Malachite (14 gp). Obsidian (14 gp). Obsidian (14 gp). Alexandrite (1000 gp). Obsidian (14 gp). Brown-green garnet (160 gp). Violet garnet (1000 gp). Banded agate (14 gp).


Social Check DCs


Dalgal Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He has a small bristly mustache and wavy golden hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Dalgal hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Job, Attractive, Religious, Enemies. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Dalgal Caebrek, Male Dwarf Fighter 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 76 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: Sapphire pendant on gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man tends to wear a large brown jacket. His clothes are grease stained in places. His moppish red hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Oskar embodies much of what other species detest in the Dwarves. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Oskar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Military, Slave. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Oskar Orcfoe, Male Dwarf Druid 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 20 (+5)11 (+0) 16 (+3)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 50 gp.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his yellow fur up. His eyes, though not visible through his cowl, are copper.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Professionalism, Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Emerald In the Morning, Male Tabaxi Bard 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 2100 gp.


Social Check DCs


Mord Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a white suit. His white hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Mord's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mord Whitby, Male Half-Orc Wizard 1
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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