Dain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered ceremonial dagger and tarnished mace as well. He has wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small plains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love
Ideals: Fighting, Opinionated. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 54 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item.
Heward Middleton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With bright golden hair and a scraggly beard. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Finely wrought small gold bracelet (60 gp).
Baradad Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His crest is green, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 400 pp. Sard (30 gp). Sard (30 gp). Malachite (9 gp).
Ralf Marston, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a grey costume with the symbols of luck on his torso. His clothes are grease stained in places. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Poor, Immigrant, Adventurer. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp. 1 Superior lock.
Ernest Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. He has shaved his head bald. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.
History: Born in the north to a Animal Trainer, Ernest learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Terse, Hedonist. Bonds: Job. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.
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