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NPC Generator

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Tûmhom Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His hair is chestnut, silky, and of moderate length. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.

History: Tûmhom was born the youngest of three triplets. Cursed with a spirit at a very young age, Tûmhom has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and regain custody of his son

Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Tûmhom Fidget, Male Half-Orc Druid 10
Medium (5'2") Half-Orc, Neutral Good (CR 10)
Armor Class 12
Hit Points 26 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 240 pp. Cloth of gold vestments (140 gp). A roughly beaten golden orb (140 gp). Gold and topaz bottle stopper cork (1700 gp). Old masterpiece painting (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: To protect his home; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Adventurer, Guardian. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Justin Hayley, Male Human Cleric 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 6000 cp.


Social Check DCs


Ethereal In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears violet painted combat armor at almost all times. He wears his gray fur down. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Banker, Ethereal learned a great deal about his mother's area of expertise. When Ethereal reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Banker for hire.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and expand his business

Ideals: Disciplined. Bonds: Attractive, Military, Job. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Ethereal In Shadow, Male Tabaxi Warlock 15
Medium (6'9") Tabaxi, Chaotic Good (CR 15)
Armor Class 15
Hit Points 107 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Investigation +4, Medicine +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. Sard (50 gp). Onyx (50 gp). Black star sapphire (1400 gp). White pearl (70 gp). Obsidian (15 gp). Iolite (50 gp). Bloodstone (50 gp). Lapis lazuli (15 gp). Alexandrite (300 gp). Chrysoberyl (70 gp). Hematite (15 gp). Golden yellow topaz (300 gp). Red-brown spinel (70 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Performer uniform. He wears a feathered hat to cover his moderate length brown hair. He has a dull look in his brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich northern family. Raymond was born on a far northern island where he grew up under the tutelage of his mother, an expert Performer. He has worked as a Performer like his mother before him.

Motivation: He is unsatisfied with his job.

Flaws: Shy. Bonds: Job, Attractive, Rich, Immigrant. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Raymond Ansley, Male Human Adept 2
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. 1 Climber’s kit.


Social Check DCs


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His brown hair is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Halfling culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and a strong sense of loyalty to halfling people

Flaws: Ugly, Racist, Fearful. Bonds: Mentor. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nelkin Fastfoot, Male Halfling Ranger 9
Small (2'11") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 48 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Black velvet mask with numerous citrines (30 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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