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Advanced [show]


Baradad Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His bronze crest, when down, is lengthy. His eyes are red and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic, Secretive, Fearful. Bonds: Military. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Baradad Raghthroknaar, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Lone Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a brown cloak and cross-gartered white stockings. His fur is red and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Lone wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Disciplined, Gifted. Flaws: Shy, Secretive, Insomniac. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Lone Treat, Male Tabaxi Cleric 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Insight +6, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Infernal, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 18000 sp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs


Tarhun Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a grey suit. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: The child of a Barrister, who enjoyed hunting, Tarhun was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Slave. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Tarhun Hshhsstoroth, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp. Blue quartz (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Tordek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and he perpetually has his scimitar ready. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: His mother raised him in a mountain cabin. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Nature. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Tordek Loderr, Male Dwarf Fighter 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 131 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 20 (+5)11 (+0) 12 (+1)10 (+0)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue tunic with pastel highlights, and long grey pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Adventurer for hire.

Motivation: To find somewhere to settle down.

Flaws: Mundane. Bonds: Guardian, Criminal record, Job. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Adrik Bloodkith, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 5000 cp.


Social Check DCs

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