Efferil Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin brown vertical stripes and green pants. He has a long golden beard with little hanging trinkets. He has violet eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk; and he has a crush on the local marshal
Ideals: Gifted, Optimist. Bonds: Job, Adventurer, Has a crush. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: Just what you see.
Kerkad Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His crest is green and curly. He has a dull look in his gold eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kerkad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting. Bonds: Attractive, Nature, Military. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Iolite (50 gp). White opal (600 gp). Amethyst (150 gp). Aquamarine (800 gp). Star rose quartz (50 gp). Black opal (600 gp). Malachite (13 gp). Smoky quartz (50 gp). Malachite (13 gp). Alexandrite (800 gp). Aquamarine (800 gp). Azurite (13 gp). Chalcedony (50 gp). Obsidian (13 gp). Star rose quartz (50 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp).
Zepar Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. His skin is flawless and his silver eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Actor. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Actor for hire.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Bonds: Attractive, Job, Adventurer, Poor, Criminal record. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 90 pp. Red-brown spinel (50 gp). Coral (50 gp). Chalcedony (70 gp). Golden pearl (50 gp).
Varis Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black cloak and cross-gartered brown stockings. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Varis was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Philantrophist, Persistence. Bonds: Attractive. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Gormogord TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with red lining and desert motifs. With a patchy red beard and wild red hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is mildly Halfling supremacist, though he does not identify as such. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gormogord was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son; and to be a laborer again
Flaws: Racist, Antagonistic. Bonds: Religious, Job, Family. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
