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Advanced [show]


Khrosh Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears dark leathers with embroidery. He has a hunchback. He has a small bristly mustache and wavy golden hair. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Khrosh Soames, Male Half-Orc Fighter 4
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Silver pearl (130 gp). Chalcedony (70 gp).


Social Check DCs


Ahrim Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has black hair. His half smiles and red eyes are beguiling and draw you in.

Personality: This man loves dancing and to teach people dancing more than just about anything. Flattery will make him almost putty in your hands.

History: The child of a Apothecary, who enjoyed hunting, Ahrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ahrim took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Ahrim Grief, Male Tiefling Fighter 3
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Einkil Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear red tank tops with brown pants, and sports empty pouches on his belt. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Einkil isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Doctor, Einkil learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Insane, Impulsive. Bonds: Job, Religious. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Einkil Brawnanvil, Male Dwarf Adept 6
Medium (4'0") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 gp.


Social Check DCs


Thradal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and prefers to wear flannel. His right leg appears badly burned and disfigured. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Thradal Deepdelver, Male Dwarf Fighter 3
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Quarethon Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Insomniac, Disease, Racist. Bonds: Adventurer. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Quarethon Gygazzylyshrift, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 84 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 14000 sp. Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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