Roland Clare, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a tight fitting blue shirt and pants. His hair is brown and curly. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Roland's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Addict. Bonds: Military. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Vonbin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His tied-back hair is golden. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and to find somewhere to settle down
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 130 gp. 1 Breastplate.
Korfel O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his white robe and has his morningstar always slung over his shoulder. His tied-back hair is auburn. His eyes are a pleasant amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Korfel hails from a village terrorized by gnolls. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Korfel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To reunite with his absent mother; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted. Bonds: Family, Enemies. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp.
Efferil Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, white cloak. His white hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his green eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero.
Flaws: Secretive. Bonds: Attractive, Guardian, Adventurer, Religious, Mentor. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Obsidian (11 gp). Violet garnet (1400 gp).
Damien Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with Stetson hat. He has styled his auburn hair well, parting it to the left. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. When Damien reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and someone believes him a fraud
Flaws: Depressed. Bonds: Slave, Military, Adventurer, Enemies. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 91 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 4000 gp. Pink pearl (130 gp). Jade (130 gp). Sard (40 gp). Blue star sapphire (1400 gp). Violet garnet (800 gp). Tiger eye turquoise (11 gp). Tourmaline (130 gp). Red spinel (130 gp). Rich purple corundum (1400 gp). Pink diamond (7000 gp). Peridot (40 gp). Chalcedony (40 gp). Rock crystal (40 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Azurite (11 gp). Chrysoberyl (130 gp). Eye agate (11 gp). 1 Medium magic item. 1 Medium magic item.
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