Joser Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a robe, a symbol of the sun god around his neck, and a glaive on his belt. He has a hunchback. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Fighting, Professionalism. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Beggar
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 1000 sp.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown armored body suit, with a simple blue line shooting up and back down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Family. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 10000 cp.
Richard Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather. He is physically well-built. His head has been shaved. He has gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Crown-heir
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Sylvan, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Deep green spinel (100 gp). Black pearl (400 gp). Brown-green garnet (100 gp).
Reirak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy golden hair. His green eyes peer out from beneath his feathered brown hat.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Reirak hails from a village terrorized by giants. He helped his father out around the business and became quite the natural. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: A rival would like him out of the picture.
Bonds: Enemies, Criminal record, Job. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 108 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Abyssal, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Valafar grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Optimist, Artistic. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!