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NPC Generator

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Advanced [show]


Mordai Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a tan suit. He carries a battered ceremonial dagger and tarnished flail as well. His hair is dark red and curly. His eyes are likewise silver. His teeth are white and perfect.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Mordai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Bonds: Attractive, Military, Nature. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Mordai Dischord, Male Tiefling Commoner 4
Medium (5'11") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy black suit. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is a great chef.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Elderberry, Male Halfling Ranger 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 pp.


Social Check DCs


Fenriz Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. His black unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Fenriz has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Fenriz Gluttony, Male Tiefling Sorcerer 1
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 pp. Moss agate (5 gp). 1 Masterwork studded leather.


Social Check DCs


Gormogord Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'0". He dresses in collared shirts and wears a proper scarf over his head. He has styled his brown hair well, parting it to the right. His violet eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Performer, who enjoyed hunting, Gormogord was taken on many hunting expeditions. After coming to the age of reason, Gormogord took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his brother

Ideals: Opinionated, Gifted. Bonds: Family, Nature, Adventurer. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Gormogord Hilltopple, Male Halfling Cleric 9
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 4000 sp. A miniature golden chest with tiny emeralds lining the top (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Alex Wentworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black armored body suit, with a simple green line shooting up and back down. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels kind of lost in life; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Wentworth, Male Human Expert 8
Medium (5'0") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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