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NPC Generator

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Advanced [show]


Marbas Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. He has white hair. He has a dull look in his white eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Marbas grew up listening to his mother's many stories. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and retire the richest man in the south

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Marbas Rapture, Male Tiefling Fighter 6
Medium (5'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp. Rose (70 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Sharps, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His red hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Logical. Flaws: Insomniac, Addict. Bonds: Slave, Family. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Ralf Sharps, Male Human Expert 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Masterwork studded leather.


Social Check DCs


Stannor Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. He wears his blonde hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Stannor isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted psionic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Stannor Thistletop, Male Halfling Paladin 16
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 127 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 13 (+1)19 (+4)
Skills Investigation +8, Nature +8
Senses Passive Perception 11
Languages Common, Halfling, Giant, Infernal, Elven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 700 pp. Sardonyx (80 gp). Hematite (4 gp). Coral (100 gp). Star rose quartz (80 gp). Pink pearl (100 gp). Golden yellow topaz (1200 gp). Blue quartz (4 gp). Banded agate (4 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Deep green spinel (100 gp). Deep blue spinel (1200 gp).


Social Check DCs


Gardain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. He found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Gardain and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gardain discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gardain fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and to clean up the streets

Flaws: Disease. Bonds: Rich, Adventurer, Guardian. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Gardain Lutgehr, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs


Taklinn Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his chestnut hair to look like a famous performer. His green eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Taklinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Taklinn was left his father's suit of armor and trained in its use and care. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Retire the richest man in the south; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Ugly, Greedy, Addict. Bonds: Military, Debt. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Taklinn Aranore, Male Dwarf Paladin 9
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 97 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Citrine (70 gp). Alexandrite (900 gp). Brown-green garnet (70 gp). Tourmaline (70 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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