Cimer Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly purple, has prominent grey streaks. He has silver eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Cimer is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. Cimer liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is greedy; and find a way to reverse the transformation of his brother
Ideals: Athletic. Bonds: Rich, Attractive, Family, Nature. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Astar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. His white hair is still thick. He has several tiny amethyst earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Rich, Job, Nature. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 78 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 200 pp.
Uthemar Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of death on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His auburn hair is singed and shortened. His eyes are a pleasant blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He struck the Barber job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 600 gp.
Oppleby Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and white robe with the hood down, and carries hand crossbows. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Miller business at a young age. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Expand his business; and to be a spice merchant again
Ideals: Fighting, Joker, Gifted. Bonds: Immigrant, Job. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 60 pp.
Darrow Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel shirt with thin red vertical stripes and violet pants. His brown hair is long and unkept. His eyes, though not visible through his cowl, are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.
History: Sold as a small child to a brothel owner, Darrow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: To reunite with his old friends.
Flaws: Ugly, Disease, Hedonist. Bonds: Mentor, Adventurer. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
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