Radomir Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Radomir was born the youngest of three triplets. He found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Regain custody of his son; and further expansion of business
Ideals: Disciplined, Philantrophist. Bonds: Poor, Family, Adventurer, Job. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Terran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Violet garnet (500 gp). Sardonyx (70 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely green suit with blue socks and a vest with buckled shoes. He has a very tight haircut. His gray eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Barkeep business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and sabotage a competitor
Flaws: Hedonist, Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp. Lapis lazuli (13 gp).
Medrash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a black coat with pastel slacks. He carries a battered club and tarnished crossbow as well. His green crest is greasy and uncared for. He has a dull look in his red eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. Medrash was born on a far western island where he grew up under the tutelage of his mother, an expert Layabout. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Fighting, Justice. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 110 pp.
Jocelyn Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear brown tank tops with black pants. He wears a colorful flower in his brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: The child of a Barrister, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Brewer like his mother before him.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and wants to open a new tavern
Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Nature, Job. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 7000 sp. Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fabien Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He has styled his auburn hair well, parting it to the right. His violet eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a sellsword again
Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer, Religious. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin, Auran
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
