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Advanced [show]


Diggory Landon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His red hair is braided into rings. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up spear and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted. Bonds: Job, Rich, Nature. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Diggory Landon, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Gerard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His silver hair has been sun bleached extensively. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Ainsley, Male Human Rogue 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Dazzazn Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop crest cut. His eyes, though not visible through his cowl, are gold.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Dazzazn has worked very hard to control his curse. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Dazzazn Raghthroknaar, Male Dragonborn Bard 5
Medium (6'3") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 40 pp. 1 Bullseye lantern.


Social Check DCs


Flask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown leather gloves, a brown jacket, and tight pants, and sports empty pouches on his belt. His red fur has been sun bleached extensively. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has never given up on his music dream.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Joker, Artistic. Bonds: Adventurer, Job, Family. Occupation: Banker

Voice: Stutters

Attributes [hide]

Flask Plume, Male Tabaxi Druid 11
Medium (6'5") Tabaxi, Lawful Good (CR 11)
Armor Class 13
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)9 (-1) 15 (+2)16 (+3)
Skills Medicine +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 280 pp. An abacus with copper, silver and gold markers (40 gp). Gold and topaz bottle stopper cork (300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Miller does. He wears a deerstalker hat to cover his moderate length white hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Gerbo was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Miller.

Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Artistic. Bonds: Job, Attractive. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Gerbo Nucklestamp, Male Gnome Ranger 5
Small (3'8") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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