Az-Bror Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his kukri ready. His red hair is unkempt and raggedy. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He has worked as a Armorer like his father before him.
Motivation: He'd like to take his coworkers down a peg; and to be a bounty hunter again
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 110 gp. Red-brown spinel (50 gp).
Sethrekar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has no crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Sethrekar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful slaver made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family, Mentor. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp.
Three Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light pastel in addition to tight pants. His orange fur is greasy and uncared for. He has gleaming, smiling yellow eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Three hails from a village terrorized by brigands. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Religious, Enemies, Nature. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 72 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 30 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver comb with moonstones (100 gp).
Gimurt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy tan suit. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Entrepeneur. Flaws: Cynical, Shy. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Drogo Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Dyer and was forced into it by his family.
Flaws: Hedonist, Forgetful. Bonds: Attractive, Military. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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