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Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a Stetson hat to cover his moderate length cinnamon fur. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Art hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Layabout.

Motivation: Wants his loneliness to end; and someone believes him a fraud

Ideals: Pacifist. Bonds: Attractive, Job, Enemies, Has a crush. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Art In the Wind, Male Tabaxi Rogue 9
Medium (5'9") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1700 gp. Iolite (60 gp). Violet garnet (700 gp). Amethyst (60 gp). Obsidian (10 gp). Black pearl (700 gp). Citrine (60 gp). Deep green spinel (60 gp). Tourmaline (60 gp).


Social Check DCs


Bilbron Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His hair is cut close to his head. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bilbron took refuge in the large cave and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and to reunite with his absent father

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant, Nature. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Bilbron Glittergem, Male Gnome Expert 14
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 89 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Maagog Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His white crest is unkempt and raggedy. His red eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Banker, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Maagog Esstyrlynn, Male Dragonborn Warlock 8
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. White pearl (140 gp). Eye agate (9 gp). Smoky quartz (80 gp).


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His yellow fur is still thick. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Blacksmith, his mother struggled to pay the bills. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Addict, Antagonistic, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Quick Shore, Male Tabaxi Aristocrat 3
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Rhodochrosite (15 gp). Tiger eye turquoise (15 gp). Sard (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. He has moderate length black hair. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist, Fighting. Bonds: Family, Mentor. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Commoner 8
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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