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Advanced [show]


Everard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large silver tufts of hair around his ears. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Gifted, Justice. Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Everard Wedgwood, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raam Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a yellow coat, and a wedding ring on his left hand. His red hair has been sun bleached extensively. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Raam never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: In love, Slave. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Raam Joy, Male Tiefling Monk 3
Medium (6'6") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Shedinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Locksmith does. His crest is gold and curly. His eyes are red and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Locksmith like his mother before him.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Flaws: Depressed, Selfish, Disease. Bonds: Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Shedinn Norixius, Male Dragonborn Fighter 8
Medium (6'5") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Grumbar Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Grumbar hails from a village terrorized by illithids. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Grumbar and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and many illithids want him driven away

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Enemies, Religious. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Grumbar Van Es, Male Half-Orc Bard 3
Medium (6'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. He sports a flattop hair cut. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a island tribe. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Depressed. Bonds: Poor, Religious, Nature, Military. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Birkenhead, Male Human Barbarian 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs

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