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Advanced [show]


Jak Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'10" and is generally shirtless and showing off his tattooed chest. His blonde hair is singed and shortened. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small island village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Adventurer, Criminal record. Occupation: Cook

Voice: American accent

Attributes [hide]

Jak Cherrycheeks, Male Halfling Warlock 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 gp. Red spinel (50 gp). 1 Antitoxin.


Social Check DCs


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes lackadaisically let the world flow into them.

Personality: This man loves music and to teach people music more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of southern immigrants he idolized his father. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Artistic. Bonds: Attractive, Immigrant, Family, Debt. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Balimaar Bentley, Male Human Aristocrat 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His beige fur is long and unkept. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Shifting was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Military. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Shifting Of Claws, Male Tabaxi Cleric 6
Medium (6'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Zaffrab Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and chestnut. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: To reunite with his old friends; and he loathes his own lifestyle

Flaws: Depressed, Impulsive. Bonds: Adventurer, Mentor. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Zaffrab Scheppen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a slight overbite and is overall scrawny. He has a long black beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of eastern immigrants he idolized his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and he desires power and/or immortality

Flaws: Racist. Bonds: Job, Immigrant, Family, Adventurer. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Kirby, Male Human Wizard 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 17 (+3)14 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp.


Social Check DCs

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