Reynard Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel deerstalker hat and pastel clothes. He wears a colorful flower in his silver hair. He has violet eyes and a pastel hat with a green feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His father raised him in a mountain cabin. In his 14th year, his parents were killed by a gnolls raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 15 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Flaws: Shy. Bonds: Attractive, Job, Nature, Enemies, Adventurer. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 130 pp. Banded agate (14 gp).
Salasar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His crest is blue and curly. His face is scarred and worn.
Personality: Salasar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Architect, Salasar learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Alexandrite (1100 gp). Obsidian (8 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Paxton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems, and carries halberds. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Dean will drive conversation. He can't help but pocket interesting objects he comes across
History: When he was but 6 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Rich, Criminal record, Immigrant. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Burgell Dunben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. One day when Burgell was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Burgell was heart-stricken from the event, and his mother started working long hours to provde for them. He was granted necromantic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Gifted, Artistic. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 600 gp.
Nelkin Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His white hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp.
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