Reirak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this northern man wears a fancy green suit. He has brown hair. His eyes, though not visible through his cowl, are violet.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. The war was a terrible time for him, and Reirak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north to a Bather, Reirak learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Bather like his father before him.
Motivation: He feels kind of lost in life; and further expansion of business
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Bucklal Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in black turtlenecks beneath a white coat with yellow slacks. His white hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. A true patriot, Bucklal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 3 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Flaws: Impulsive, Depressed. Bonds: Military, Immigrant, Adventurer. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 40 pp.
Solomon Shirley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He dresses like a well dressed Adventurer does. He has a hunchback. He has moderate length white hair. His eyes are a pleasant amber.
Personality: This man loves poetry and to teach people poetry more than just about anything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Adventurer soon after.
Motivation: To be a Merchant again; and to reunite with his absent mother
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp.
Glim Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Doctor. He has a moderate pudge and is not very fit. His hair is long and brown with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp.
Oriax Power, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears a violet vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His dark red hair is braided into rings. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Oriax studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp. Citrine (20 gp). Chrysoprase (20 gp). Blue quartz (10 gp). Red garnet (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
