Grom Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His chestnut hair and beard is wavy and long. His violet eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Grom was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Grom's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Adventurer for hire.
Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
Possessions: 16000 sp. Jet (160 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, pastel shirt, and violet tie. His deerstalker hat is riddled with cuts and holes. He has green eyes and a brown hat with a pastel feather.
Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Bowyer
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Oppleby Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple green robe with white stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy red hair. His amber eyes peer out from beneath his top green hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Oppleby lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Merchant.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Optimist. Bonds: Attractive, Job, Family. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Minor magic item.
Art Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His lavender fur is matted, messy, and big. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south. Art was born on a far southern desert where he grew up under the tutelage of his father, an expert Barkeep. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and to be a bounty hunter again
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Silver comb with moonstones (1000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Habor Grace, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears just a pastel suit. His long dark red hair is drawn into a two foot long braid. His silver eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Greedy, Mundane. Bonds: Rich, Immigrant, Enemies. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 20 (+5) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Druidic, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 28000 sp.
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