Fonkin Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear ponchos typically of a light violet in addition to tight pants. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Fonkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He struck the Sculptor job and began his own company from there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Disease, Greedy. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 104 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Giant, Ignan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp.
Donaar Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears tight fitting clothing which further accentuates his frame. His rusty crest is lengthy. His eyes are gold and he is always smoking a pipe.
Personality: He has always had a great fascination with Dragonborn culture. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Knight, Donaar learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Knight soon after.
Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Racist, Shy. Bonds: Attractive, Job, Debt. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1900 gp.
Nadarr Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white costume with the symbols of the sun god on his torso. His crest is bronze and very short. His eyes, though not visible through his cowl, are red.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Criminal record. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Burto Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Burto hails from a village terrorized by giants. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants.
Ideals: Athletic. Bonds: Rich, Guardian, Family, Enemies. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Draconic, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp).
Dimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly shields and shortbows. His red hair is slicked back into a classic pompadour. He has hazel eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Dimble was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Bonds: Attractive, Criminal record, Religious, Military. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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