Three In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His beige fur is long and unkept. His yellow eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Criminal record, Rich, Has a crush, Family. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Five Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has wavy brown fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting, Optimist, Artistic. Flaws: Secretive. Bonds: Attractive. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1200 gp. Sard (50 gp). Golden yellow topaz (600 gp). Golden pearl (50 gp). Iolite (50 gp). Carnelian (50 gp). Red spinel (50 gp).
Whurbin Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light grey in addition to tight pants. With bright blonde hair and a scraggly beard. His gray eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Whurbin hails from a village terrorized by orcs. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he has a crush on the local glassblower
Ideals: Opinionated. Flaws: Insane. Bonds: Job, Enemies, Has a crush. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Eye agate (5 gp). Chrysoberyl (150 gp). 1 Half-Plate.
Harbek Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has moderate length silver hair. His hazel eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Harbek lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Harbek has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand his business; and wants to raise his children well
Flaws: Antagonistic, Disease. Bonds: Adventurer, Family, Job. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Great Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. He wears a Stetson hat to cover his moderate length red fur. His blue eyes peer out from beneath his Stetson blue hat.
Personality: Great wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined. Flaws: Disease. Bonds: Family, Criminal record. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 19 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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