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NPC Generator

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Advanced [show]


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Cursed with a spirit at a very young age, Krimmon has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Money/treasure; and doesn't want to be a courier and was forced into it by his family

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Krimmon Jamjar, Male Halfling Adept 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


Elegant Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting brown shirt and pants. His red fur is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To protect his home; and a strong sense of loyalty to tabaxi people

Flaws: Racist, PTSD, Secretive. Bonds: Religious, Guardian. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Elegant Of Claws, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 19 (+4)13 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4

Possessions: 3000 sp. Star rose quartz (70 gp). Rich purple corundum (500 gp). Chrysoprase (70 gp). Smoky quartz (70 gp). Chalcedony (70 gp). Chalcedony (70 gp). Iolite (70 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Dwarven culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Hunter, but he got bored and became a Slave Trader. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Racist, Shy. Bonds: Rich, Job, Criminal record. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Morkral Daraln, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 62 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 11 (+0)17 (+3)
Skills Insight +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Rock crystal (30 gp). Aquamarine (400 gp). Zircon (30 gp). Amethyst (160 gp). Red spinel (160 gp). Golden yellow topaz (400 gp). Eye agate (11 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy blonde hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with music.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive, Mentor. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

William Amakiir, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Black pearl (1300 gp). Blue star sapphire (400 gp). Banded agate (11 gp). Alexandrite (1300 gp). 1 Minor magic item.


Social Check DCs


Chad Cornish, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light tan in addition to tight pants. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Mentor, Job, Guardian. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Chad Cornish, Male Human Warrior 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs

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