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NPC Generator

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Advanced [show]


Quarion Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. He keeps his long blonde hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Quarion studied abroad. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Addict, Greedy. Bonds: Immigrant. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Quarion Galanodel, Male Elf Monk 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)13 (+1) 12 (+1)10 (+0)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Torinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears black cloth garments or leather armor. His crest is gold, silky, and of moderate length. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Torinn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Torinn hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Torinn alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and many brigands want him driven away

Ideals: Impeccable, Philantrophist. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Torinn Hashphronyxadyn, Male Dragonborn Monk 8
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a blue suit, green shirt, and grey tie. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Nicholas studied abroad. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Assassin.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Nicholas Hartford, Male Human Monk 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. White pearl (60 gp).


Social Check DCs


Halander Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears green painted combat armor at almost all times. His tied-back hair is brown. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of giants once and for all.

History: Halander lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by giants. Halander was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a stylist and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Halander Strongbones, Male Halfling Aristocrat 15
Small (3'1") Halfling, True Neutral (CR 15)
Armor Class 14
Hit Points 105 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Performance +6, Stealth +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 7000 gp. Chrysoprase (20 gp). Black pearl (600 gp). Zircon (20 gp). Chrysoprase (20 gp). Smoky quartz (20 gp). Rich purple corundum (1300 gp). Deep blue spinel (600 gp). Emerald (1300 gp). Moss agate (13 gp). Citrine (20 gp). Jade (80 gp). Coral (80 gp). Blue sapphire (1300 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is brown and very short. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Spear abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Bonds: Rich, Military, Slave, Adventurer. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Spear Grass, Male Tabaxi Druid 7
Medium (5'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 90 pp. Iolite (50 gp). Emerald (900 gp). Jasper (50 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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