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Advanced [show]


Faran Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Insomniac. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Faran Leagallow, Male Halfling Ranger 4
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)18 (+4) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Goblin, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30000 sp. Iolite (40 gp).


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has styled his chestnut hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Bonds: Rich, Military. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Senteq Wildwander, Male Gnome Wizard 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 3000 cp. Black star sapphire (700 gp). Pink pearl (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. His green eyes peer out from beneath his Stetson white hat.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: He was born in the south. When Zaffrab reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Immigrant, Military. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Timbers, Male Gnome Cleric 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 102 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 2000 gp. Freshwater pearl (15 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Violet garnet (1600 gp). Peridot (30 gp). Tiger eye turquoise (15 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Fallond Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His hair is auburn, silky, and of moderate length. His hazel eyes are slightly larger than normal.

Personality: Fallond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Extrovert. Flaws: Shy, Mundane. Bonds: Attractive, Job, Guardian. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Fallond Loderr, Male Dwarf Bard 7
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 600 gp.


Social Check DCs


Habor Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is brown, silky, and of moderate length. His red eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: He was born to loving parents in a slum to the west. After coming to the age of reason, Habor took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by giants. Habor was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Habor Charity, Male Tiefling Barbarian 10
Medium (5'10") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 59 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Arcana +7, History +7
Senses Passive Perception 12
Languages Common, Infernal, Orc, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1000 gp. A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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