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Advanced [show]


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His black hair is lengthy and is close to two feet long. He has blue eyes and a black hat with a yellow feather.

Personality: Vondal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the south; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Vondal Gorunn, Male Dwarf Sorcerer 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 49 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 40 pp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Moon Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His fur, while still mostly gray, has prominent grey streaks. His eyes are likewise hazel.

Personality: Moon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Moon lived on a farm with his father, near the main road leading to a nearby town. Moon was born on a far western plains where he grew up under the tutelage of his father, an expert Miner. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Moon Wing, Male Tabaxi Ranger 1
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Balam Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His dark red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Poor. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Balam Enigma, Male Tiefling Ranger 12
Medium (6'10") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 47 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 10 (+0)18 (+4)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 gp.


Social Check DCs


Tim Snape, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He prefers to wear flannel, and his gloved hand is found clutching a flail. His black hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. His divine abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Tim Snape, Male Human Wizard 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a black coat over a grey low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. His black hair is lengthy and is close to two feet long. His eyes are amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Weld, Male Human Adept 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 300 sp.


Social Check DCs

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