Quick Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur, while still mostly brown, has prominent grey streaks. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a plains tribe. A gifted student he started as a Mercenary, but he got bored and became a Ruler. He has never given up on his poetry dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Rock crystal (50 gp). Red spinel (160 gp).
Karg Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his blue robe. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is greying and his face has many wrinkles. His green eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Karg was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and sabotage a competitor
Ideals: Professionalism, Opinionated. Bonds: Rich, Family, Job. Occupation: Bookbinder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 5000 sp. Chalcedony (30 gp). Red spinel (150 gp). Sard (30 gp).
Therai Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large grey mantle and cape that has been intricately interwoven into his green robe. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Ruler business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and further expansion of business
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Family. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 220 gp.
Aura Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His lavender fur has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.
History: Aura was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Shy, Selfish. Bonds: Family, Adventurer. Occupation: Junk Dealer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Hematite (12 gp). Red-brown spinel (100 gp). Rose (30 gp). Brown-green garnet (100 gp).
Donaar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His crest is greying and his face has many wrinkles. His eyes are red.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is an amazing painter.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Donaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Donaar's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. Sapphire pendant on gold chain (900 gp). Silver comb with moonstones (300 gp). An abacus with copper, silver and gold markers (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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