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NPC Generator

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Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak, and carries rapiers. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across

History: Ombul lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Miller job and began his own company from there.

Motivation: A strong sense of loyalty to Halfling people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Criminal record, Family, Job. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Ombul Jamjar, Male Halfling Bard 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. Smoky quartz (50 gp). Iolite (50 gp). Black opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His hair is brown and curly. His gray eyes peer out from beneath his top grey hat.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Enemies, Has a crush, Adventurer, Nature. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Nuraval Torunn, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Darrak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His red hair is thinning but still full. He is baby faced.

Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane, Selfish. Bonds: Immigrant. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Darrak Glanhig, Male Dwarf Expert 7
Medium (4'4") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 60 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)16 (+3) 12 (+1)14 (+2)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Draconic, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur, while still mostly white, has prominent grey streaks. His eyes are likewise hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Three Of Wine, Male Tabaxi Warlock 20
Medium (5'4") Tabaxi, Neutral Good (CR 20)
Armor Class 12
Hit Points 158 (20d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +8, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +8 / 5d10+2, Ranged +8 / 5d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 12000 gp. Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Azurite (10 gp). Rock crystal (60 gp). Sardonyx (60 gp). Freshwater pearl (10 gp). Smoky quartz (60 gp). Moss agate (10 gp). Coral (60 gp). White opal (1600 gp). Smoky quartz (60 gp). Iolite (60 gp). Jasper (60 gp). Star rose quartz (60 gp). 1 Major magic item. 1 Major magic item. 1 Major magic item.


Social Check DCs


Azgrom Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Azgrom hails from a village terrorized by goblins. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Shy. Bonds: Attractive, Has a crush, Enemies, Nature. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Azgrom Skelton, Male Half-Orc Paladin 11
Medium (5'2") Half-Orc, Neutral Good (CR 11)
Armor Class 10
Hit Points 72 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Insight +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Sard (80 gp). Fiery yellow corundum (700 gp). Azurite (5 gp). Deep green spinel (40 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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