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Advanced [show]


Oppleby Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is knotted and matted. His hazel eyes are slightly larger than normal.

Personality: Oppleby speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Oppleby grew up listening to his mother's many stories. Oppleby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break.

Ideals: Entrepeneur, Impeccable. Bonds: Immigrant, Adventurer, Rich. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Oppleby Fapplestamp, Male Gnome Fighter 9
Small (3'6") Gnome, Neutral Evil (CR 9)
Armor Class 14
Hit Points 67 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1400 gp. Blue star sapphire (600 gp). Moss agate (11 gp). 1 Minor magic item.


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is greasy and uncared for. He has gray eyes and a brown hat with a red feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Soapmaker profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Soapmaker, but he was a colossal failure. He struck the Fisher job and began his own company from there.

Motivation: To end his boredom; and he is unsatisfied with his job

Flaws: Ugly, Mundane. Bonds: Job, Slave. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Elaim Battlehammer, Male Dwarf Wizard 9
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 15 (+2)10 (+0)
Skills Athletics +6, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1400 gp. Chrysoprase (60 gp). Alexandrite (1100 gp). Banded agate (9 gp). Deep green spinel (110 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries with him a set of whips on his belt, each one with a amethyst on the hilt. His white hair and beard is wavy and long. He has brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gomory's homeland. Gomory decided to take the middle way and become a bodyguard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Fighting, Persistence, Logical. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Gomory Everly, Male Human Expert 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 15 (+2)18 (+4)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 20 gp. An abacus with copper, silver and gold markers (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Theodoric Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. He wears his red hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Theodoric was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Optimist, Persistence. Flaws: Insane, Shy. Bonds: Rich, Immigrant. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Netyoive, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozfel Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: The child of a Dyer, who enjoyed hunting, Mozfel was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mozfel took refuge in the large cave and found the beat up rapier and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Dyer again; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Nature, Job. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Mozfel Trollope, Male Half-Orc Expert 10
Medium (5'9") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 24 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 18 (+4)15 (+2)
Skills Sleight of Hand +4, Survival +8
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1800 gp. Deep blue spinel (1600 gp). Aquamarine (1600 gp). Violet garnet (1600 gp).


Social Check DCs

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