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Advanced [show]


Cimer Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a tan and brown robe with the hood down. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Cimer Luck, Male Tiefling Bard 2
Medium (6'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 18 (+4)20 (+5)
Skills Athletics +4, Medicine +6
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 230 gp. Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (200 gp). 1 Silk rope.


Social Check DCs


Baern Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Baern was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Baern Gorunn, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Art Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His cinnamon fur is matted, messy, and big. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Miner mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly, Disease, Antagonistic. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Art Thunder, Male Tabaxi Adept 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 18 (+4)17 (+3)
Skills Deception +7, Medicine +8
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16332100

Possessions: 800 gp. Red spinel (150 gp). Rhodochrosite (16 gp). Black star sapphire (700 gp). Freshwater pearl (16 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, blue cloak. He has a hunchback. He sports a flattop hair cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Cockaby grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Barber; and he's attracted to the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Cockaby Oomtrowl, Male Gnome Expert 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is red and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Drifting will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: A rival would like him out of the picture; and to prove his worth to the world

Ideals: Extrovert. Flaws: Impulsive. Bonds: Nature, Has a crush, Criminal record. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Druid 2
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 18 (+4)12 (+1)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 200 sp. 3 Holy water.


Social Check DCs

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