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Advanced [show]


Mehen Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His green crest is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He is a great chef.

History: Born to a pair of adventurers, Mehen grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Adventurer, Family. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mehen Fharngnarthnost, Male Dragonborn Warrior 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears very tight pants and wife beaters, though occasionally he sports a black coat. His clothes are grease stained in places. With bright white hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Born in the south to a Cartwright, Dabbledob learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Dabbledob Murnig, Male Gnome Sorcerer 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 16 (+3)14 (+2)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 24000 sp.


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting brown shirt and pants. His gray fur, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Tree Plume, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 15
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Investigation +4, Stealth +9
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1800 gp. Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. His job bores him to no end. He has decided to make it more interesting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out east to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Baern Battlehammer, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 15 (+2)6 (-2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 150 gp.


Social Check DCs


Habor Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his tan robe and has his trident always slung over his shoulder. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: He got into the Hunter business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Military, Job, Family, Adventurer. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Habor Gluttony, Male Tiefling Expert 3
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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