Ahrim Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a feathered hat to cover his moderate length blue hair. His white eyes peer out from beneath his feathered brown hat.
Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Ahrim was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Depressed. Bonds: Military, Attractive. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Miles Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is auburn. His eyes are blue and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Logical. Bonds: Rich, Nature, Slave. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 cp.
Fenriz Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is short and purple. His eyes are likewise red.
Personality: Aggressive, abrasive, and angry, Fenriz embodies much of what other species detest in the Tieflings. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Barber, who enjoyed hunting, Fenriz was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fenriz took refuge in the large cave and found the beat up shortbow and armor he uses now. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Rolf Holton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light white in addition to tight pants. He has a small bristly mustache and wavy chestnut hair. His hazel eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Miller; and to settle down with his crush
Ideals: Logical, Fighting. Flaws: Ugly, Insane. Bonds: Criminal record, Has a crush. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Rhodochrosite (12 gp).
Druuk Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: Druuk was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter.
Ideals: Logical. Flaws: Shy. Bonds: Family, Job. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
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