Goroth Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He usually wears his red robe and has his falchion always slung over his shoulder. He is an epitome of beauty. He wears a top hat to hide his balding. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a brothel owner, Goroth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined, Justice. Bonds: Attractive, Mentor, Immigrant. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Solid gold idol (800 gp). A delicate brass dragon egg (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a long, brown, dusty cloak. He wears a deerstalker hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich western family. When Gilthur reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Logical. Flaws: Addict. Bonds: Rich, Military, Adventurer. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 130 pp. Chrysoprase (50 gp). Blue sapphire (800 gp). Silver pearl (130 gp). Jade (130 gp). Silver pearl (130 gp). 1 Minor magic item.
Henry Browning, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp.
Andram Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is still thick. His eyes are black and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He has money and likes to spend it; and wants to raise his children well
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 119 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 500 pp. Rich purple corundum (1600 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (8 gp). Fiery yellow corundum (1600 gp). Deep blue spinel (600 gp). Bloodstone (20 gp). Onyx (20 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Banded agate (8 gp). Red-brown spinel (110 gp). Moss agate (8 gp). Fire opal (1600 gp).
Darrak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear green tank tops with brown pants. He has a small bristly mustache and wavy blonde hair. He wears an eyepatch.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his mother. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 118 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 20 (+5) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 2000 gp. Rhodochrosite (8 gp). Chrysoberyl (40 gp). Alexandrite (500 gp). Freshwater pearl (8 gp). Alexandrite (500 gp). Red-brown spinel (40 gp).
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