Azaki Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Azaki was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azaki took refuge in the old dungeon and found the beat up flail and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Logical. Flaws: Shy. Bonds: Job, Nature, Religious. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Rock crystal (30 gp). Rose (30 gp). Aquamarine (800 gp).
Stannor Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. He keeps his long golden hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: Stannor hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 122 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 8000 gp. Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). An abacus with copper, silver and gold markers (120 gp). Cloth of gold vestments (120 gp). Silver ewer (20 gp). Jeweled anklet (2000 gp). Old masterpiece painting (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). Black velvet mask with numerous citrines (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). An abacus with copper, silver and gold markers (120 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vondal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Amethyst (60 gp). Rock crystal (50 gp).
Varis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Tailor. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.
History: Born in the south to a Tailor, Varis learned a great deal about his mother's area of expertise. A gifted student he started as a Barkeep, but he got bored and became a Tailor. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Lapis lazuli (7 gp). Aquamarine (600 gp). Pink pearl (80 gp). Peridot (70 gp).
Adrex Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has styled his bronze crest well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Adrex has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Insane, Impulsive, Disease. Bonds: Attractive. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee.
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