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Advanced [show]


Kipper Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and tends to wear a large green jacket. His left leg appears badly burned and disfigured. His brown hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Detective business at a young age. Kipper was born on a far southern desert where he grew up under the tutelage of his father, an expert Detective. He left for the south, certain he would find work there.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Immigrant, Family. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Kipper Nackle, Male Gnome Paladin 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp.


Social Check DCs


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly sickles and hammers. He has wavy black hair. This brown eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. In his 13th year, his parents were killed by a dire rats raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Criminal record, Adventurer, Military, Enemies. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Nuraval Fireforge, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 110 gp.


Social Check DCs


Nimble In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Bookbinder uniform. His fur is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves music and to teach people music more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Bookbinder business at a young age. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Nimble In Shadow, Male Tabaxi Monk 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 85 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Arcana +3, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. Aquamarine (200 gp). Sard (80 gp).


Social Check DCs


Grom Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He has wavy silver hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He feels threatened by others; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Impeccable. Flaws: Hedonist, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Grom Oakley, Male Half-Orc Adept 3
Medium (5'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Taklinn Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His tied-back hair is brown. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. Taklinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He uses money and sex appeal to get what he needs; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer, Attractive. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Taklinn Torunn, Male Dwarf Cleric 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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