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NPC Generator

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Advanced [show]


Adrex Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His crest is green, silky, and of moderate length. His eyes are red and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. Adrex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrex decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Interpreter soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Fearful. Bonds: Immigrant, Attractive, Criminal record, Job. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Adrex Wystongjiir, Male Dragonborn Rogue 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. Gold dragon comb with red garnet eye (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Silver chalice with lapis lazuli gems (150 gp). 3 Acid flasks. 1 Smokesticks.


Social Check DCs


Dagger On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Shepherd does. His fur is cut close to his head. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Dagger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Shepherd like his father before him.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and sabotage a competitor

Flaws: Sensitive, Secretive. Bonds: Job, Attractive, Mentor. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Dagger On the Mountaintop, Male Tabaxi Paladin 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 78 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Stealth +8, Survival +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 600 gp.


Social Check DCs


Pallabar Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in black turtlenecks beneath a white coat with black slacks. His red hair is knotted and matted. His eyes are a pleasant green.

Personality: He is almost excessively polite to everyone, even when angry. Pallabar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He then took over the family business and is one of the better Courier for hire.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Shy. Bonds: Family, Slave, Job. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Pallabar Lingenhall, Male Gnome Fighter 9
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 75 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1700 gp. Lapis lazuli (7 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and he perpetually has his halberd ready. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His fierce blue eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Family, Rich. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Vlorn Tosscobble, Male Halfling Monk 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Stanford, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His hair is long and red with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Bowyer.

Motivation: To be a Stylist again.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Military, Poor. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Stanford, Male Human Commoner 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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