Henry Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish silver hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a small toy that he constantly fidgets with.
History: He was raised by priests from a young age. He has had some formal painting training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Religious, Mentor. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
Dain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. With bright blonde hair and a scraggly beard. His eyes are green and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Seamstress, his father struggled to pay the bills. One day when Dain was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dain was heart-stricken from the event, and his mother started working long hours to provde for them. Now he works as a dancing tutor during his time off.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 67 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1200 gp. Rose (60 gp). Star rose quartz (60 gp). Alexandrite (1200 gp). Hematite (10 gp). Moonstone (60 gp). Star rose quartz (60 gp). Aquamarine (1200 gp). Carnelian (60 gp). Tourmaline (70 gp).
Gilbert Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and curly. He has green eyes and a black hat with a brown feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gilbert's homeland. Gilbert decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Adventurer, Immigrant. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: Violet garnet (200 gp). Amber (50 gp).
Nim Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His white hair is lengthy and is close to two feet long. This gray eyed easterner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Joker, Gifted. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
Zaffrab Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is long and unkept. He has gray eyes and a white hat with a blue feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Zaffrab and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Aquamarine (1100 gp). Blue quartz (7 gp). Aquamarine (1100 gp). Eye agate (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
