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Chad Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears many layers of old clothing at all times. He has golden hair. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small plains village. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Chad's father didn't care for him much, and the feeling was mutual. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Chad Wentworth, Male Human Warlock 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. Solid gold idol (600 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Left-Handed Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His cinnamon fur is heavily combed to the right. His eyes are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Poor, Nature, Family. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Left-Handed Of Storm, Male Tabaxi Barbarian 10
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 93 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 280 pp. Freshwater pearl (16 gp). Onyx (50 gp). Onyx (50 gp). Black pearl (200 gp).


Social Check DCs


Nim Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His chestnut hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nim was born on a far northern forest where he grew up under the tutelage of his father, an expert Mason. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Addict. Bonds: Immigrant, Guardian, Family. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Nim Ariessus, Male Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 18 (+4)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Elven, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Maagog Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" southern man, he dresses well, typically a more casual-formal manner. He keeps his long bronze crest kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Maagog Qyxpahrgh, Male Dragonborn Adept 18
Medium (6'8") Dragonborn, Lawful Neutral (CR 18)
Armor Class 13
Hit Points 90 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Nature +8, Survival +8
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1633332

Possessions: 1300 pp. Lapis lazuli (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). Coral (100 gp). Red garnet (100 gp). Lapis lazuli (12 gp). Hematite (12 gp). Black pearl (1400 gp). Moss agate (12 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp). Red spinel (100 gp). Emerald (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tod Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Knight. He carries a battered monstrous two handed axe and tarnished quarterstaff as well. He keeps his golden hair in a flapper bob. His half smiles and gray eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the east

Ideals: Fighting, Optimist, Professionalism, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Tod Swiftwhistle, Male Halfling Expert 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs

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