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Advanced [show]


Gimurt Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is black and curly. This green eyed southerner is not easily forgotten.

Personality: Gimurt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and retire the richest man in the south

Ideals: Extrovert, Entrepeneur, Gifted, Philantrophist. Flaws: Depressed. Bonds: Attractive. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Gimurt Eversharp, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Fargas Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with feathered hat. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Passionate, Extrovert. Bonds: Attractive, Immigrant, Family. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Fargas Shadowquick, Male Halfling Wizard 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 18000 cp.


Social Check DCs


Mormo Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean brown cloak covering his clean studded leather. His hair is black and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with poetry.

History: Sold as a small child to a wizard, Mormo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Mormo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Mentor, Criminal record. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Mormo Blessing, Male Tiefling Rogue 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paelias Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He dresses in yellow turtlenecks beneath a white coat with tan slacks. He has styled his brown hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of orcs

Ideals: Philantrophist, Logical. Flaws: Hedonist, Insane. Bonds: Attractive. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Paelias Casilltenirra, Male Half-Elf Paladin 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)19 (+4) 17 (+3)12 (+1)
Skills Insight +6, Investigation +7
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Star rose quartz (20 gp). Peridot (20 gp).


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries bows. His cinnamon fur is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Windy lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He has drifted from career to career and currently works as a Cartwright.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Windy Candle, Male Tabaxi Druid 13
Medium (6'4") Tabaxi, Neutral Evil (CR 13)
Armor Class 15
Hit Points 84 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Infernal
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 2000 gp. Silver pearl (70 gp). Golden yellow topaz (1600 gp). Sard (20 gp). Black pearl (1600 gp). Sard (20 gp). Jasper (20 gp). Rhodochrosite (14 gp). Moonstone (20 gp). Amethyst (70 gp). Rose (20 gp). Rhodochrosite (14 gp). 1 Medium magic item.


Social Check DCs

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