Grûblik Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.
Personality: Eccentric and domineering, Grûblik will drive conversation. He receives visions of the future at random moments
History: Gifted from a young age, Grûblik studied abroad. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he has money and likes to spend it
Ideals: Athletic, Extrovert, Gifted. Bonds: Rich, Immigrant, Adventurer. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Auran
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 800 gp. Chrysoprase (50 gp). Moss agate (15 gp).
Hugh Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.
Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Depressed, Fearful. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. 4 Tanglefoot bags.
Odo Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly daggers and halberds. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Bounty Hunter, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted necromantic powers by his dying brother.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Criminal record, Poor. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 18000 sp. Rock crystal (30 gp). Red spinel (110 gp). 1 Minor magic item.
Orsik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Orsik was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Orsik's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Rich, Has a crush. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 260 gp.
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His cinnamon fur is braided into rings. His yellow eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south to a Sellsword, Flask learned a great deal about his father's area of expertise. A gifted student he started as a Body Guard, but he got bored and became a Sellsword. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and to be a body guard again
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp. Obsidian (10 gp). Chalcedony (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!