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NPC Generator

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Advanced [show]


Dayereth Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has a moderate pudge and is not very fit. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Dayereth will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is a Chromatic Dragon in disguise. In his 12th year, his parents were killed by a dire rats raid, leaving Dayereth alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Enemies, Adventurer. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Dayereth Cithreth, Male Elf Warrior 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Râsh Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his violet eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also is a firm believer in the manly ideal.

History: The child of a Courier, who enjoyed hunting, Râsh was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Criminal record, Nature. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Râsh Charlton, Male Half-Orc Adept 2
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +5, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp.


Social Check DCs


Nordak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black armored body suit, with a simple red line shooting up and back down. His hair is white and curly. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: He was born in the south, but his parents moved at a very young age to the north. His childhood dream was to be a Carter, but he was a colossal failure. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Nordak Ironfist, Male Dwarf Bard 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 130 gp.


Social Check DCs


Hubert Rayden, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears brown trousers with red and tan striped suspenders. He wears various colorful collared shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Hubert was raised in a hard working conservative environment. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Job, Criminal record, Family. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Hubert Rayden, Male Human Adept 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 18 (+4)14 (+2)
Skills Insight +6, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 50 gp.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his falchion. His cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. This amber eyed westerner is not easily forgotten.

Personality: Seven hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Seven In the Wind, Male Tabaxi Rogue 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Aquan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs

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