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NPC Generator

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Advanced [show]


Aldous Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He sports a long blonde beard, and similarly colored long hair. His amber eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Born to a Mercenary, his mother struggled to pay the bills. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Aldous Cooper, Male Half-Elf Warrior 2
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


William Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy green suit, and he perpetually has his greataxe ready. His hair is brown and curly. He wears large thick round spectacles.

Personality: William wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Fighting, Disciplined, Justice. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

William Dulmage, Male Half-Elf Warlock 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. Malachite (8 gp). Tiger eye turquoise (8 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Power, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a sickle on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His red hair has been sun bleached extensively. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Modean lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Modean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Courier and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Shy, PTSD. Bonds: Family. Occupation: Courier

Voice: Stutters

Attributes [hide]

Modean Power, Male Tiefling Bard 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 8 (-1)17 (+3)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Seven Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a grey and white robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His red fur is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling amber eyes.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the south. His necromantic abilities were realized during a raid on his village. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Slave, Poor. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Seven Fang, Male Tabaxi Ranger 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)18 (+4) 17 (+3)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Giant, Terran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Lamlis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.

History: When he was but 5 years old his parents immigrated from the east. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Flaws: Ugly, Hedonist. Bonds: Immigrant, Adventurer, Religious. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Lamlis Xistsrith, Male Elf Aristocrat 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs

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