Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear blue clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His silver hair and beard is wavy and long. He has hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wants his loneliness to end
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, In love, Has a crush. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 107 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 4000 gp. Golden yellow topaz (600 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Star rose quartz (80 gp). Tiger eye turquoise (16 gp). Pink pearl (140 gp). Smoky quartz (80 gp). Star rose quartz (80 gp). Amethyst (140 gp). 1 Medium magic item.
Wymar Hadlee, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a robe, a symbol of his god around his neck, and a sickle on his belt. His whole body is exceptionally muscular. His silver hair is heavily combed to the left. His violet eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Impeccable. Bonds: Immigrant, Criminal record, Military. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Ortegar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his long silver hair kept up in a rat tail. His gray unseeing eyes seem to look past you.
Personality: Ortegar is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Disease, Depressed, Fearful. Bonds: Adventurer. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Carnelian (40 gp). Malachite (4 gp). Violet garnet (1500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dabbledob Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a black collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His silver hair is heavily combed to the right. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dabbledob took refuge in the large cave and found the beat up glaive and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1100 gp. Azurite (15 gp). Aquamarine (500 gp).
Uraim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a feathered hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Shoemaker business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Shoemaker.
Motivation: To be a Locksmith again; and he wants nothing more than to rejoin the army
Bonds: Has a crush, Attractive, Job, Nature, Military. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Uncommon Weapon.
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